Away3d - Bitmap rendering w/ postprocessing
I’ve now completed main part of the refactoring work on rendering pipeline. Now user has possiblity to render either to sprite (SpriteView3D) or select BitmapView3D which renders to Bitmap instance in which you can select if you need the container or want to use just the bitmapData as texture, input for post processing etc.
I quickly whipped together some post processing effects from our evo engine and slapped it together with my version of latest Away3d branch. Here is the result. (Hit F for full screen)
As you can see, it is pretty easy to add different post processing effects on the away3d engine when you can get everything rendered to a bitmap.
In here we are doing about 20 fullscreen bitmapData#draw calls to render postprocessing plus we are rendering about 1200 polygons fully textured with precision bitmap material.
Not bad at all, even though I still want more speed.
Btw, our blog has fugliest css i’ve ever seen, please help us!
